Wednesday, May 8, 2013
Monday, May 6, 2013
Shakespeare WebQuest & Reflection
This WebQuest challenges students to pick a stance on the popular debate behind Shakespeare and present their claim creatively using online sources.
This WebQuest can be considered a "real" WebQuest because students are using essential web tools for educational purposes. "Real WebQuests facilitate meaningful use of the Web for educational ends. Activities that point students only to encyclopedic briefs, textbook digests, or worse—word searches and coloring books—do not take advantage of Internet resources that are interactive, media-rich, contemporary, contextualized, or of varied perspectives."
This helps students not only become more familiar with the resources available to them but prepares them for the future of work. They begin to learn in ways that are fun and creative but also useful. Our WebQuest challenges students to look at news articles as well as scholarly articles to do research for their claim. By creating an attractive and technology-based presentation, students are presenting their findings to their peers in a persuasive manner which will inevitably help them in the future.
According to the article, WebQuest's should have authentic tasks that motivate students. "Real WebQuests should pass the ARCS filter: Does the activity get students’ Attention? Is it Relevant to their needs, interests, or motives? Does the task inspire learners’ Confidence in achieving success? Finally, would completing the activity leave students with a sense of Satisfaction in their accomplishment?" This WebQuest does have that. Most students are fairly competitive so to make a mock trial allows students to strive to win. Students gain satisfaction in that but also presenting a good case with their peers.
A good WebQuest should also create, "Open-ended questions [that] activate students’ prior knowledge and create a personal curiosity that inspires investigation and brings about a more robust understanding of the material." The structure of this WebQuest does just that. It makes students investigate the material in a new and creative way. This idea of open-ended questions makes learning less stiff and promotes an atmosphere of new ideas and critical thinking.
This WebQuest can be considered a "real" WebQuest because students are using essential web tools for educational purposes. "Real WebQuests facilitate meaningful use of the Web for educational ends. Activities that point students only to encyclopedic briefs, textbook digests, or worse—word searches and coloring books—do not take advantage of Internet resources that are interactive, media-rich, contemporary, contextualized, or of varied perspectives."
According to the article, WebQuest's should have authentic tasks that motivate students. "Real WebQuests should pass the ARCS filter: Does the activity get students’ Attention? Is it Relevant to their needs, interests, or motives? Does the task inspire learners’ Confidence in achieving success? Finally, would completing the activity leave students with a sense of Satisfaction in their accomplishment?" This WebQuest does have that. Most students are fairly competitive so to make a mock trial allows students to strive to win. Students gain satisfaction in that but also presenting a good case with their peers.
A good WebQuest should also create, "Open-ended questions [that] activate students’ prior knowledge and create a personal curiosity that inspires investigation and brings about a more robust understanding of the material." The structure of this WebQuest does just that. It makes students investigate the material in a new and creative way. This idea of open-ended questions makes learning less stiff and promotes an atmosphere of new ideas and critical thinking.
Sunday, May 5, 2013
WebQuest Worksheet
I was absent from class because I was sick, therefore I was not in a group.
Your Impressions
Everything was clear and theme appropriate. | Almost too much information and questionable age appropriateness. | |
Where is My Hero?
| Interesting and creative ideas. | Not as detailed. |
| Very clear and creative while still being constructive. | I have nothing negative to say. | |
Love this idea and theme for this age group. | The choice of colors and presentation was not my favorite. | |
Assignment is clear. | Not visually appealing. |
The two best Webquests in my opinion were Ungerground Railroad and Ice Cream. They were creative, age appropriate, and made learning more fun.
Best in this case means that I liked it above the others because it was appealing, clear, and I would like to do it. Worst means that it is lacking the those things.
Collaborative Learning with Technology
Storybird
collaboration between sparrish and brittanyrimmer
ISTE NETS-T Standard 3 for Model Digital Age Work and
Learning:
b. collaborate
with students, peers, parents, and community members using digital tools and
resources to support student success and innovation.
This Storybird project allows students in different school, that are different ages, and have different ideas to collaborate on one story, then publish it for the community online to see and comment. Teachers can use this method of collaboration with Storybird in multiple approaches to collaboration. Whether a group of students in one class huddle around a computer and create a story, individual students from different classes pair up and work on a story, or students who don't even know each other from different school share the experience of writing a virtual story together.
Since Storybird is online, the community can view and comment on students work. This allows the community to be involved and support the students creating a positive atmosphere of learning and appreciation of hard work. Parents and family members can also make stories with students and view them whenever they are available. Teachers could assign students to create a Storybird story with a family member who does not live close by. If a student does not have a family who could collaborate with them, those students could be paired ith another teacher at the school. This allows the family or another caring adult to be involved and support students.
This form of collaboration is effective because it is online. Writing a story online while collaborating with someone else allows students to experience teamwork, creative thinking, and enjoyment using digital tools, making writing a simple story infinitely more exciting because they are students in technologically savvy generations.
Wednesday, May 1, 2013
Copyright Video
After watching this video, I learned that they (the copyright business/company/program thing) can identify a match or a copy even if it is just a fragment of a video, if it is in slow motion or fast forward, there are one hundred years worth of video this system knows and when a copy is identified, the owner has the option to allow it which usually in turn allows them to benefit from the publicity.
I agree with allowing the owner to have the right to choose, not just to have the access and republishing automatically denied and that the copyrighting business is very complicated and messy.
One question that I had is... Can the owner(s) see who and how their work is being reproduced and how it could benefit them before making their decision.
I agree with allowing the owner to have the right to choose, not just to have the access and republishing automatically denied and that the copyrighting business is very complicated and messy.
One question that I had is... Can the owner(s) see who and how their work is being reproduced and how it could benefit them before making their decision.
When I Become a Teacher
This is my video of when I become a teacher.
Digital storytelling is a really neat way to incorporate media into the classroom while still intellectually stimulating students. This actually allows students to be much more creative, rather than writing a 5 page research paper. They can express themselves, visually, musically, and creatively using the tools that are fun and interesting to them.
The article entitled "The World of Digital Storytelling" explains, "Through creating electronic personal narratives, students become active creators, rather than passive consumers, or multimedia." Students consume so much media, but most of the time it is never used in a positive way. By assigning students projects using media, like digital storytelling, these students get to hand-craft their own piece of what they are consuming which is infinitely more rewarding. Not only does this allow students to be creative in a way that is modern and fun, but they also are attracted and engaged by the work they are doing. This advances critical thinking and creativity. The article says, "Digital stories need to be used to strengthen students' critical thinking, report writing, and media literacy skills." Media is everywhere in our lives. We are practically forced to use it in the society we live in. Every corner, business, or corporation uses new technology and media products, so why not teach our students how to use these things to their advantage? These things are a hindrance to students' education when they are banded and avoided, but if we can use them to make learning the material not only more exciting, but also fresh and new, students will inevitably broaden their thinking and creativity in ways that are unimaginable.
As an English teacher this could be really useful in my classroom. Here is an example of performing and creating poetry as a digital story.
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