Scratch promotes 21st century ideas because it allows students to think creatively and problem-solve in a ways that interests them. "Empowering Kids to Create and Share Programmable Media" explains, "People interact with Web-based animations and games all the time, but few people can create and share their own interactive content." This is so true. Although many people use different types of media, not many know how to create it. Students will be intrigued by not only making their own media project, but sharing it with others.
Scratch could easily be incorporated in the class room as a take home activity or even an in class activity during computer time. This meets the ISTE NET Standard 1a which states, "promote, support, and model creative and innovative thinking and inventiveness." Scratch allows students to think creatively but encourages them to learn by trial and error in a way that they enjoy. Since Scratch is an online program, it automatically attracts today's students, and it challenges students in the creation of their Scratch.
While perusing Scratch, I discovered this English Project on the Odyssey. This student was assign a Scratch project and she made a game based on her reading of the Odyssey.
Content Standard Ojectives for a tenth grade WV English Language Arts class:
RLA.S.10.1Reading
Students will apply reading skills and strategies to inform, to perform a task and to read for literacy experience by
- identifying and using grade appropriate essential reading components (phonemic awareness, -phonics, vocabulary, fluency, comprehension, written application) and
- selecting a wide variety of literature and diverse media to develop independence as readers.
This Standard in Reading is accomplished through Scratch by the example above of the English Project. Reading a work of literature out loud in class completes the first point, but Scratch is a great way to allow literature to be translated and developed in a new and independent, creative way by students.

